![Victorian literature as a subject of computer games of the 80s and early 90s – Journal of Victorian Culture Online Victorian literature as a subject of computer games of the 80s and early 90s – Journal of Victorian Culture Online](https://jvc.oup.com/wp-content/uploads/2023/01/reinboth11.png)
Victorian literature as a subject of computer games of the 80s and early 90s – Journal of Victorian Culture Online
![PDF) A systematic literature review to identify empirical evidence on the use of computer games in business education and training PDF) A systematic literature review to identify empirical evidence on the use of computer games in business education and training](https://i1.rgstatic.net/publication/318094919_A_systematic_literature_review_to_identify_empirical_evidence_on_the_use_of_computer_games_in_business_education_and_training/links/5958dcf3a6fdcc2beca9434a/largepreview.png)
PDF) A systematic literature review to identify empirical evidence on the use of computer games in business education and training
![Understanding Video Games: The Essential Introduction: 9781138849822: Media Studies Books @ Amazon.com Understanding Video Games: The Essential Introduction: 9781138849822: Media Studies Books @ Amazon.com](https://m.media-amazon.com/images/W/IMAGERENDERING_521856-T1/images/I/513dqSxQzmL._AC_UF1000,1000_QL80_.jpg)
Understanding Video Games: The Essential Introduction: 9781138849822: Media Studies Books @ Amazon.com
![The Use of Computer Games in Education: A Review of the Literature: Education Book Chapter | IGI Global The Use of Computer Games in Education: A Review of the Literature: Education Book Chapter | IGI Global](https://coverimages.igi-global.com/cover-images/covers3d/9781609604950.png)
The Use of Computer Games in Education: A Review of the Literature: Education Book Chapter | IGI Global
![PDF) A systematic literature review of empirical evidence on computer games and serious games | James Boyle - Academia.edu PDF) A systematic literature review of empirical evidence on computer games and serious games | James Boyle - Academia.edu](https://0.academia-photos.com/attachment_thumbnails/46553969/mini_magick20190209-18714-nwf2el.png?1549740935)
PDF) A systematic literature review of empirical evidence on computer games and serious games | James Boyle - Academia.edu
![The effect of games and simulations on higher education: a systematic literature review | International Journal of Educational Technology in Higher Education | Full Text The effect of games and simulations on higher education: a systematic literature review | International Journal of Educational Technology in Higher Education | Full Text](https://media.springernature.com/lw685/springer-static/image/art%3A10.1186%2Fs41239-017-0062-1/MediaObjects/41239_2017_62_Fig1_HTML.gif)
The effect of games and simulations on higher education: a systematic literature review | International Journal of Educational Technology in Higher Education | Full Text
![Exploring the potential of computer and video games for health and physical education: A literature review - ScienceDirect Exploring the potential of computer and video games for health and physical education: A literature review - ScienceDirect](https://ars.els-cdn.com/content/image/1-s2.0-S0360131509000840-fx5.jpg)
Exploring the potential of computer and video games for health and physical education: A literature review - ScienceDirect
![Victorian literature as a subject of computer games of the 80s and early 90s – Journal of Victorian Culture Online Victorian literature as a subject of computer games of the 80s and early 90s – Journal of Victorian Culture Online](https://jvc.oup.com/wp-content/uploads/2023/02/reinbothheader-1.jpg)
Victorian literature as a subject of computer games of the 80s and early 90s – Journal of Victorian Culture Online
![PDF) The Effect of Computer Games on Speed, Attention and Consistency of Learning Mathematics among Students PDF) The Effect of Computer Games on Speed, Attention and Consistency of Learning Mathematics among Students](https://i1.rgstatic.net/publication/273462006_The_Effect_of_Computer_Games_on_Speed_Attention_and_Consistency_of_Learning_Mathematics_among_Students/links/5c49e227a6fdccd6b5c592af/largepreview.png)