Anyone know why Physics.Processing does this? It only happens around 30 minutes into playing a build and there isn't any scripts executing anything every 30 minutes. Any ideas? : r/Unity3D
PhysX SDK: Latest Features & Libraries | NVIDIA Developer
PhysX SDK: Latest Features & Libraries | NVIDIA Developer
How to Optimise And Increase Performance in Unity games
Nvidia PhysX 5.0 is now open source : r/gamedev
How to remove Physx CPU from screen - YouTube
performance - Unity Profiling - Mesh.Bake PhysX CollisionData Doubling CPU cycles - Game Development Stack Exchange
PhysX stuff taking up cpu time in profiler even though no rigidbodies/colliders in scene? (U5b18) - Unity Forum