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How do I add shake or vibrations to any StaticMeshActor in the sequencer? Is there something similar to the process of creating a camera shake blueprint class?? : r/unrealengine
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IJGI | Free Full-Text | Efficient Visualization of Large-Scale Oblique Photogrammetry Models in Unreal Engine
![I've been learning Unreal Engine 4 for quite some time now, but during quarantine I really got into it and put together my first bigger project: Vibration, an echolocation based stealth game. I've been learning Unreal Engine 4 for quite some time now, but during quarantine I really got into it and put together my first bigger project: Vibration, an echolocation based stealth game.](https://external-preview.redd.it/u1lBAWY6ViYe77d-ImbJ4UndUoN2TPe99ldKzyRmb3U.jpg?auto=webp&s=9ce823f2da87a2e690034e4e3aefa9566477ab10)